Friday, October 16, 2009

HOW MEDIA CAUSES REAL LIFE VIOLENCE



Researchers are studying the combination of violent behavior and sexuality in film and video. They're asking whether it's creating a climate in which sexual violence is more acceptable in real life. For years, society has been alarmed about the portrayal of sex and sexuality in popular media. Pornography has been barred and society's principles of what is and is not suitable have repeatedly changed. In more recent years there has been added worry about the increasing dilemma of media violence, particularly after television's home screen began to show scenes of murder and turmoil that few families would ever see in actual life.

More than 1000 scientific studies and evaluations conclude that considerable exposure to media violence adds to the danger of violent conduct in certain children and adolescents, numbs them to violence, and makes them think that the world is a "meaner and scarier" place than it actually is. Violence comes in a variety of media entertainment, such as movies, video games, and television news. Research has revealed that news reports of bombings, natural disasters, murders, and other violent crimes have the potential to traumatize young children.

Six major medical factions (American Academy of Pediatrics, American Academy of Child & Adolescent Psychiatry, American Psychological Association, American Medical Association, American Academy of Family Physicians and the American Psychiatric Association) caution of these effects of media violence on children:

  • Children will increase anti-social and aggressive behavior.
  • Children may become less sensitive to violence and those who suffer from violence.
  • Children may view the world as violent and mean, becoming more fearful of being a victim of violence.
  • Children will desire to see more violence in entertainment and real life.
  • Children will view violence as an acceptable way to settle conflicts. (Congressional Public Health Summit, 2000)

61% of children’s television programs include violence and only 4% have an anti-violence theme. In shows with violence only 16% showed long-term consequences, 45% of the wrongdoers went without punishment, 71% of criminals demonstrated no regret, 42% of the brutality was linked with wit, and fatal violence was shown in 54% of shows. (Browne, 2005). Exposure to media violence is definitely linked to consequent antagonistic behavior, violent ideas, arousal, and rage, and a pessimistic outcome on helping behavior. Children, ages 8 to 18, spend more time (44.5 hours per week- 61/2 hours daily) in front of computers, television, and game screens than any other activity in their lives except sleeping (Kaiser Family Foundation, 2005).

Ex-army psychologist Dave Grossman, a top American activist, points the finger at movies and video games. He argues that Hollywood films have desensitized kids to the consequences of violence, and video games have taught them how to handle a gun.

22 comments:

  1. sammy73@hotmail.co.ukOctober 16, 2009 at 3:04 PM

    i think this is totally true media violence is destroying the youths...it is affectting them mentally and rules need to be set up to govern how it is presented on television

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  2. i have to agree, but i think parents play an important role in monitoring what their children look at on television

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  3. i agree, bcuz i think that young children are like sponges and will absorb anything that is thrown at them.

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  4. ria_singh@hotmail.comOctober 16, 2009 at 6:14 PM

    i see eye to eye with your point of view! kids nowadys are surpassingly gullible!

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  5. nikhil_8815@hotmail.comOctober 16, 2009 at 11:32 PM

    you have shown substantial evidence to prove your point. i concur, the media inheed plays a hefty role in molding the youths today.

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  6. i agree cause the world is endluging to much in violence n i think its because the media of todays world is becoming very vulgar in wat they are brodcasting to the public n children today adapt their lifestyles to what they see on telvision n the music they listen to n if this is becoming vulgar n disrespectfull then the children will grow to this n be very...waw in their behaviours..lol..i think u got the idea ;o)

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  7. children and adolescents alike are indeed vulnerable and may be traumitized easily...so yes i think that media violence is a very negative issue and should be monitored

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  8. ashes_j8@hotmail.comOctober 18, 2009 at 7:45 PM

    I too believe that the media is a major contibuting factor to the level of violence amongst today's adolescent population.

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  9. I have firends who love violent video games and movies, yet refuses to watch real suffering as entertainment. Those movies that protray violence haven proven that people know the difference between what is real and what is fake and although violent films appeal to a large mass of people, when movies exploit real suffering the masses aree less eager to watch.

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  10. There is much to say about the minds of those playing video games. But I think the right framing of the GTA franchise or any other, is: Have the game succeeded its purpose of entertaining the buyer through visual and/or mental satisfaction?

    The history of video game violence, for those like me who is deep in the culture gradually increased to the point of excess. But we play to be immersed with the imagination of the product's creator and at the same time demanded some level of free will to explore that universe. How gamers see these titles are easy: We accept the premises that they are fantasies and we judge them on how far they take us.

    You have to ask, why Mario still sell? Why "The Sim" remains the best-selling and Myst the preceding champion? Why The Japanese title like Final Fantasy VII, which has more than 1000 lines of texts to read through, made boys and girls cried, literally, when it came out in 1997?

    The most imaginative ones, for good or ill, become the best-sellers.

    (I am 26, and played games since Mario days of 1987 but now played mostly intellectual games like "Alpha Centauri." )

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  11. It does seem to me that you have not actually addresed a pivotal issue that I was trying to get at and for which reason there is such hostility toward such videogames, popular or otherwise, namely: why are violent games so popular. Why do people get off on this cyberviolence, this virtual violence? They ask the question: What's wrong with our society that these games represent such a popular form of entertainment, which are in some people's minds equivalent to the early Romans throwing slaves and Christians to the lions. Why is this entertainment, regardless of whether or not it is understood as fantasy? If virtual child abuse was a popular form of entertainment, or virtual pedophilia, or virtual snuff films, would the virtuality of them negate what for many critics of such games is the very offensive fact of such topics being a popular venue for garnering pleasure.

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  12. i think it does because parents these days are not taking the time to teach they children right from wrong

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  13. I fear the media are truly hardening our childrens hearts and minds so that violence becomes the norm, and sensitivity/kindness is considered 'weird.' The grim harvest we reap are events like

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  14. I believe it is based on the individual & how they perceive the violence they watch. I think most rational & sensible people can tell right from wrong, but sure, some elements in society may be lead astray. But to use that as an excuse to censor others viewing based on a few individuals is wrong

    But the reality is, people were violent way before tv & movies came along. Since man walked the Earth violence has existed, so to blame it on the media is just a cop out.

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  15. I would have to disagree for the mere fact that especially in Trinidad many so called “gangs” fashion themselves to be like rappers, or movie characters that say see on t.v. ,cinema and even news. For example the notorious “G-Unit” gang in Laventille and the fact that people are now forming divisions into ”gully” and “gaza” which if you didn’t know happens to follow dancehall artists Movado and Vybz Kartel.

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  16. i agree because children are really and truly gullible

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  17. sunilvsingh@hotmail.comOctober 19, 2009 at 3:17 PM

    i agree bcuz children's minds are very impressionable and when they see violence and tv shows and games that they often play it can have a lasting effect on what they think about violence.

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  18. i agree...violence is a major issue world wide and often through the internet and social media we have created identities extremly different from our own(real identity). our online identities or avatars are influenced by the graphic images which we are exposed to everyday :)

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  19. I agree with alex. At the end of the day it comes down to the individual and the kind of person he or she is because somekids grow up in poor areas only seeing negativity and poverty but they end up being successful so u always have a choice.

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  20. it is true that it all boils down to the person, but why take the chance? i have a one year old that imitates everything he sees on tv, i for one will and do definately monitor what he watches. even some cartoons that are supposed to be for children are too violent.

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  21. i totally agree with the writer.statistics proves that sex among teens and violence among teens has incresed over the years and will only continue to increase. yes parents have a part to play as well as the media. media is all around us at all times 24/7 our parents aren't with us 24/7. so its very easy to get caught up because as d writer rightfully said sex violence and swearing has increased on d mass media.

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